visual

Premiering two audiovisual pieces @ Lightbox NYC, part of the Creative Code Art festival on the 12th through the 15th

Super excited to be a part of this event coming up on November 12 - 15th. I’ve got two pieces being debuted, “Ablation Cutie” and “Aurora (Migration)” this Thursday, the 12th between 8pm and 9pm.

Those in NY can come to the festival at Lightbox in Manhattan, and those outside of NY can take part virtually in Sansar & watch the pieces streamed on Twitch!

Tickets here

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Drip // A sketch with the in-progress Gleix Video Modular

Via youtube description -

I've been quietly working on a DIY Modular Video Synthesizer. Here's a little sketch using the current working modules, a circuit bent Casio SK-1, and the Modbox 37. Lots to document on the modular! A lot has been done but I've not documented it just yet, hoping to get to that soon - more to come.

Casio SK-1 & MB37: http://gleix.net/modbox-37

Initial blogpost re: modular: http://gleix.net/updates/2020/9/25/beginning-the-gleix-video-modular

Footage from my installation @ The Cityfox Experience Halloween 2019

Put together some footage of my install at last years Cityfox Halloween festival.

gleix.net/installandav

Around this time last year I was given the opportunity to put together a themed composition with synchronized lighting for the "Lobby of the Lost" at the Cityfox Experience Halloween Festival at Avant Gardner here in Brooklyn.

The 30 minute piece moves through a series of dark atmospheres, anxiety driven percussive moments, ambient textures and (given the room's theme) some eerie circus-type melodies. The music is accompanied by a collection of sequenced strobe lights, chandeliers, wash lights, and glowing gowns that surround the room.

Both the music and the lighting sequence were written in Image-Line’s FL Studio. The lighting sequence, written in a series of 14-bit MIDI triggers and automation envelopes next to the music, is sent in real-time via a loopback into Derivative Touchdesigner where the data is processed and sent out as DMX values to each of the fixtures. A simple previz system was also built within Touchdesigner to visualize the lighting data during the sequencing process.

It was an absolute highlight of my year getting to dive into such a unique project and see it all come together. To everyone at the venue who helped in any way, Billy for the opportunity, and those who came by to check out what I went nuts working on for a couple weeks, thank you. Hope to do something like this again some day 🎃 Happy Halloween!

https://www.gleix.net https://www.instagram.com/gleix

Thank you to https://www.brendanzoltowski.com for helping capture footage during the event.

#cityfox #halloween #installation #synchronizedlighting #touchdesigner #flstudio

Beginning the Gleix Video Modular

After building the VGS-35, VGS-FB, and eventually the 100PFB, I realized that I wanted to do a more fully-formed video synthesizer for myself.

I went back and forth on layout designs, enclosures, what to include, how to include it, and ultimately realized that the project was continuously expanding in scope as I learned more and more. I was removing features based on the size of the enclosures I could find, and limiting the functionality as a result.

So, after realizing that I don’t want to limit myself, and I want to be able to expand my video synth as I continue to learn, I’ve decided to go the modular route.

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Panel Progress

I’ve been working first on designing a layout and building a few panels. None of these are functional yet, except for the LFO which I built based on Niklas Ronnberg’s design as I needed a module for testing purposes.

As things develop I hope to build out a dedicated spot in the Devices section for these modules so I can document their development and share resources.

Animated pixel art

The fireworks were nonstop in Brooklyn for the past few weeks, and I put together this little pixel art scene with background ambience of the city on July 4th :)

Live Visuals // A bunch of event recaps from 2019 edited together and posted!

Finally had the time to edit together some highlights of my live visual work at The Brooklyn Mirage, with a focus on some events from the 2019 season.

You can find some videos within the posts for each event on the live visuals page, or check out the full playlist here!

Here’s one particular night where I was having too much fun live coding some experimental systems with the live camera feed:

And one that gives a better view of the whole venue:



Music Video: Gleix - Data Will Call

Image-Line, makers of FL Studio which I use for music production, opened up a contest to build something using their visualizer plugin. This is my entry.

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Data Will Call is a track off of an upcoming two track breakcore 7" single by Gleix. This music video was built fully within the song's project file in FL Studio using the zGameEditor Visualizer plugin (v2.73). The visual plugin for this project is utilizing 55+ total layers with 400+ detailed automation clips linked to shader parameters, as well as audio from a few mixer channels, to craft this tightly synchronized music video. The only external asset is my logo.

 Thank you to Image-Line for putting together this contest - this is a plugin I had completely overlooked and I had a ton of fun diving in and learning it while trying to craft a music video to fit this piece.

 I think the potential of the plugin to do more than a one-scene visualizer for a track is massive! While many of the shaders that have been ported to the plugin don't have a ton of hooks in them for more control, it still provides a way to modify and sequence a ton of shader parameters in real-time! I really wanted to try and showcase what it's capable of in it's current form and am excited to play with this a little more in the future. Good luck everybody who's entering!

 Visit me at https://www.gleix.net // @gleix on instagram // https://www.twitch.tv/gleix for live streams. Watch for the release with Lagom Audio/Visual in the next month or so.

 Credits & appreciation for shader authors and those who ported them to the plugin:

 ColorCyclePalette (0:44 to darken) - cynex

Xyptonjtroz (0:00) - nimitz

ColorBlobs (Throughout as the glowing white orbs) - @paulofalcao

Protean Clouds (0:15, throughout intro)- nimitz @stormoid

Youlean Blur, Youlean Peak Shapes (1:48), Youlean Tunnel (0:38), Youlean Waveform (1:18), Youlean Pixelate (1:38) - Youlean

Combustible Voronoi (0:34) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/4tlSzl

Neon Lit Hexagons (0:47) - Shane,Youlean

StrangeAcid (0:23), TextDraw, FeedMe (2:17), BoxedIn (0:41), Blooming - Jph Wacheski http://jph_wacheski.itch.io/

Hexagonal Blocks (0:50) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/XdjyWD

Cubic Truchet Pattern (0:58) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/4lfcRl

Psuedo CJKV Characters (1:18) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/Xtcczj

RhodiumLiquidCarbon (0:31, throughout) - Jochen Feldkoetter http://www.soundcloud.com/virgill Adapted from https://www.shadertoy.com/view/llK3Dy

SplinePeaks (1:18) - David Hoskins Adapted from https://www.shadertoy.com/view/MsXGDj

Oblivion (1:32) - nimitz  Twitter: @stormoid Adapted from https://www.shadertoy.com/view/XtX3DH

Transparent Isoslices (1:16, 2:04) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/MsjBDR 

Stack Trace (1:09, 2:25)  - srtuss Adapted from https://www.shadertoy.com/view/lt23WG

BallZ (0:49) - Rado1

StereoWaveForm (2:25) - StevenM

Cheap Cloud Flythrough (1:29, throughout) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/Xsc3R4 

Polar (2:52) - K+OBV10U3_NINJA

Boaty Goes Caving (1:36), Alps (1:40), Alien Thorns (1:51) - Dave Hoskins

Extruded Video Image (2:13, throughout the end section) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/tsdXDB 

Linear (2:04) - StevenM,OBV10U3_NINJA,Youlean

Notebook Drawings (2:09) - Florian Berger - shaderoo.org

And whoever brought FL Chan into the mix