Image-Line, makers of FL Studio which I use for music production, opened up a contest to build something using their visualizer plugin. This is my entry.
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Data Will Call is a track off of an upcoming two track breakcore 7" single by Gleix. This music video was built fully within the song's project file in FL Studio using the zGameEditor Visualizer plugin (v2.73). The visual plugin for this project is utilizing 55+ total layers with 400+ detailed automation clips linked to shader parameters, as well as audio from a few mixer channels, to craft this tightly synchronized music video. The only external asset is my logo.
Thank you to Image-Line for putting together this contest - this is a plugin I had completely overlooked and I had a ton of fun diving in and learning it while trying to craft a music video to fit this piece.
I think the potential of the plugin to do more than a one-scene visualizer for a track is massive! While many of the shaders that have been ported to the plugin don't have a ton of hooks in them for more control, it still provides a way to modify and sequence a ton of shader parameters in real-time! I really wanted to try and showcase what it's capable of in it's current form and am excited to play with this a little more in the future. Good luck everybody who's entering!
Visit me at https://www.gleix.net // @gleix on instagram // https://www.twitch.tv/gleix for live streams. Watch for the release with Lagom Audio/Visual in the next month or so.
Credits & appreciation for shader authors and those who ported them to the plugin:
ColorCyclePalette (0:44 to darken) - cynex
Xyptonjtroz (0:00) - nimitz
ColorBlobs (Throughout as the glowing white orbs) - @paulofalcao
Protean Clouds (0:15, throughout intro)- nimitz @stormoid
Youlean Blur, Youlean Peak Shapes (1:48), Youlean Tunnel (0:38), Youlean Waveform (1:18), Youlean Pixelate (1:38) - Youlean
Combustible Voronoi (0:34) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/4tlSzl
Neon Lit Hexagons (0:47) - Shane,Youlean
StrangeAcid (0:23), TextDraw, FeedMe (2:17), BoxedIn (0:41), Blooming - Jph Wacheski http://jph_wacheski.itch.io/
Hexagonal Blocks (0:50) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/XdjyWD
Cubic Truchet Pattern (0:58) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/4lfcRl
Psuedo CJKV Characters (1:18) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/Xtcczj
RhodiumLiquidCarbon (0:31, throughout) - Jochen Feldkoetter http://www.soundcloud.com/virgill Adapted from https://www.shadertoy.com/view/llK3Dy
SplinePeaks (1:18) - David Hoskins Adapted from https://www.shadertoy.com/view/MsXGDj
Oblivion (1:32) - nimitz Twitter: @stormoid Adapted from https://www.shadertoy.com/view/XtX3DH
Transparent Isoslices (1:16, 2:04) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/MsjBDR
Stack Trace (1:09, 2:25) - srtuss Adapted from https://www.shadertoy.com/view/lt23WG
BallZ (0:49) - Rado1
StereoWaveForm (2:25) - StevenM
Cheap Cloud Flythrough (1:29, throughout) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/Xsc3R4
Polar (2:52) - K+OBV10U3_NINJA
Boaty Goes Caving (1:36), Alps (1:40), Alien Thorns (1:51) - Dave Hoskins
Extruded Video Image (2:13, throughout the end section) - Shane (converted by Youlean & StevenM) https://www.shadertoy.com/view/tsdXDB
Linear (2:04) - StevenM,OBV10U3_NINJA,Youlean
Notebook Drawings (2:09) - Florian Berger - shaderoo.org
And whoever brought FL Chan into the mix